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Most users ever online was 12 on Fri Apr 02, 2010 8:12 pm
Latest topics
» Loaded Dice
Mon May 17, 2010 9:57 pm by Kai Hitaro

» Lunarix "Narix" Enduro
Mon Apr 26, 2010 9:20 pm by Admin Aftermath

» The Next Life?
Mon Apr 26, 2010 3:26 pm by Ren Hitaro

» Axis' Life Music
Sat Apr 24, 2010 3:45 pm by Axis

» Axis
Sat Apr 24, 2010 3:00 pm by Axis

» Kurai -wip-
Sat Apr 24, 2010 4:55 am by Kurai

» Luke Vander Vel'Den II
Sat Apr 24, 2010 4:29 am by Admin Aftermath

» The Mix of Nobodies
Fri Apr 23, 2010 5:31 pm by Thexas

» Wrath of the Divine
Wed Apr 21, 2010 11:58 pm by Admin Aftermath

free forum
Character Group Caps
Fri Apr 02, 2010 6:59 pm by Admin Aftermath
To prevent any one group being stronger than either of the other two, there is a cap to joining them.


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Character Abilities List
Tue Mar 30, 2010 11:54 pm by Admin Aftermath
Common Abilities

All Paths:
Blaze Absorb - Absorb Fire Elemental Attacks (Heal the damage that would have been done)
Aqua Absorb - Absorb Water Elemental Attacks (Heal the damage that would have been done)
Shock Absorb - Absorb Thunder Elemental Attacks (Heal the damage that would have been done)
Gust Absorb - Absorb Wind Elemental Attacks (Heal the damage that would have been done)
Rock Absorb …

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Level System + HP/MP LIMITS
Tue Mar 30, 2010 8:58 pm by Admin Aftermath
Health/HP/LP - whatever you want to call it
2000 +200L


Mana/MP/SP - whatever you want to call it


Level 1-10
100exp per level
Level 11-50
200exp per

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Status Effects
Tue Mar 30, 2010 7:48 pm by Admin Aftermath
      While Inflicted with Paralyzation Status, you have to roll a dice to move - if even, you succeed, if odd you can't.

      While Burned, the user takes damage whenever they move.

      While Frozen, the user has to roll 2 dice, if 7 they escape, if not they stay frozen. While frozen, you take double damage from fire, but if you get hit by fire you unfreeze.

      While Poisoned, …

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Character Elements
Tue Mar 23, 2010 7:43 pm by Admin Aftermath
Basic Elements:
Fire: The power of fire and heat, scorch your enemies to cinders! {Weak to Water, Strong against Ice}
Ice: The power of blizzards, freeze your enemies solid! {Weak to Fire, Strong against Earth}
Earth: The power of ground, shake your opponents and make them unsteady! {Weak to Ice, Strong against Wind}
Wind: The power of wind, blow your enemies away! {Weak to Earth, Strong against …

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Character Classes
Tue Mar 23, 2010 2:21 pm by Admin Aftermath
Pupils are the basic magic class, learning buff spells and fighting with magic wands. These wands, unlike other magic weapons, can’t have imbued spells in them. Pupils wield D-Rank Armor.

Weapons: Wands
Armor: C-Rank
Magic: Buff Spells
Skills: None

The white mages, Acolytes wield staves and D-Rank Armor, utilizing buffs and all white magic.

Weapons: Wands, Staves
Armor: C-Rank

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