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Most users ever online was 18 on Fri Jul 13, 2018 3:25 am
Latest topics
» Loaded Dice
Mon May 17, 2010 9:57 pm by Kai Hitaro

» Lunarix "Narix" Enduro
Mon Apr 26, 2010 9:20 pm by Admin Aftermath

» The Next Life?
Mon Apr 26, 2010 3:26 pm by Ren Hitaro

» Axis' Life Music
Sat Apr 24, 2010 3:45 pm by Axis

» Axis
Sat Apr 24, 2010 3:00 pm by Axis

» Kurai -wip-
Sat Apr 24, 2010 4:55 am by Kurai

» Luke Vander Vel'Den II
Sat Apr 24, 2010 4:29 am by Admin Aftermath

» The Mix of Nobodies
Fri Apr 23, 2010 5:31 pm by Thexas

» Wrath of the Divine
Wed Apr 21, 2010 11:58 pm by Admin Aftermath

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free forum
 
Character Group Caps
Fri Apr 02, 2010 6:59 pm by Admin Aftermath
To prevent any one group being stronger than either of the other two, there is a cap to joining them.

Heroes
Varia
Villains
5/10
4/10
5/10


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Character Abilities List
Tue Mar 30, 2010 11:54 pm by Admin Aftermath
Common Abilities

All Paths:
Blaze Absorb - Absorb Fire Elemental Attacks (Heal the damage that would have been done)
Aqua Absorb - Absorb Water Elemental Attacks (Heal the damage that would have been done)
Shock Absorb - Absorb Thunder Elemental Attacks (Heal the damage that would have been done)
Gust Absorb - Absorb Wind Elemental Attacks (Heal the damage that would have been done)
Rock Absorb …

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Level System + HP/MP LIMITS
Tue Mar 30, 2010 8:58 pm by Admin Aftermath
Health/HP/LP - whatever you want to call it
Code:
2000 +200L

Spoiler:
 

Mana/MP/SP - whatever you want to call it
Code:
250+25L

Spoiler:
 


Level 1-10
100exp per level
Level 11-50
200exp per


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Status Effects
Tue Mar 30, 2010 7:48 pm by Admin Aftermath
    Paralyzed:
      While Inflicted with Paralyzation Status, you have to roll a dice to move - if even, you succeed, if odd you can't.

    Burned:
      While Burned, the user takes damage whenever they move.

    Frozen:
      While Frozen, the user has to roll 2 dice, if 7 they escape, if not they stay frozen. While frozen, you take double damage from fire, but if you get hit by fire you unfreeze.

    Poisoned:
      While Poisoned, …


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Character Elements
Tue Mar 23, 2010 7:43 pm by Admin Aftermath
Basic Elements:
Fire: The power of fire and heat, scorch your enemies to cinders! {Weak to Water, Strong against Ice}
Ice: The power of blizzards, freeze your enemies solid! {Weak to Fire, Strong against Earth}
Earth: The power of ground, shake your opponents and make them unsteady! {Weak to Ice, Strong against Wind}
Wind: The power of wind, blow your enemies away! {Weak to Earth, Strong against …


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Character Classes
Tue Mar 23, 2010 2:21 pm by Admin Aftermath
Pupil
Pupils are the basic magic class, learning buff spells and fighting with magic wands. These wands, unlike other magic weapons, can’t have imbued spells in them. Pupils wield D-Rank Armor.

Weapons: Wands
Armor: C-Rank
Magic: Buff Spells
Skills: None




Acolyte
The white mages, Acolytes wield staves and D-Rank Armor, utilizing buffs and all white magic.

Weapons: Wands, Staves
Armor: C-Rank


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