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 Class Caps

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Posts : 160
Experience : 24741
Join date : 2010-03-20

Character sheet
HP:
12000/12000  (12000/12000)
MP:
1500/1500  (1500/1500)
Level:
50/50  (50/50)

PostSubject: Class Caps   Wed Apr 14, 2010 1:48 am

Upon hitting level 10, you can promote. This allows you to finally choose what class you become, with limitations. In order to balance things, each class has a cap. Once that cap is hit, it'll freeze up until the other classes in that group fill up too.
When any one group is a whole cap below either of the others and the others cap out too, The basic class will be closed until the other characters have hit that cap too.
When you change your character, you lose 80% of your exp with the maximum rebirth level of 9 to prevent you from automatically changing to something that's about to fill up.

Caps:
  • Pupil - OPEN
    Acolyte - 0/4
    Mage - 0/4
    Summoner - 0/4
    Druid - 0/4
    Mage Knight - 1/4
  • Journeyman - OPEN
    Swordmaster - 1/4
    Knight - 0/4
    Pirate - 0/4
    Berzerker - 0/4
    Boxer - 0/4
  • Recruit - OPEN
    Archer - 0/4
    Chameleon - 0/4
    Assassin - 0/4
    Gunslinger - 0/4
    Tamer - 1/4

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