Kingdom Hearts: Slivered Aftermath
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Kingdom Hearts: Slivered Aftermath

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 Rock Tomb

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Salem

Salem


Posts : 22
Experience : 25680
Join date : 2010-04-01

Character sheet
HP:
Rock Tomb Left_bar_bleue2200/2200Rock Tomb Empty_bar_bleue  (2200/2200)
MP:
Rock Tomb Left_bar_bleue275/275Rock Tomb Empty_bar_bleue  (275/275)
Level:
Rock Tomb Left_bar_bleue1/1Rock Tomb Empty_bar_bleue  (1/1)

Rock Tomb Empty
PostSubject: Rock Tomb   Rock Tomb I_icon_minitimeFri Apr 02, 2010 6:11 am

Name: Rock Tomb
Description: Rocks surround the targets, creating a layer of rock. Each target encased in rock will then be pierced with one hundred small spikes before finally being crushed under the pressure as it collapses on itself. If the target(s) are either lower than Salem's level, the same level, or up to three levels higher than Salem, they will always be left with no more than 5% health.
Attack formation: Attack 1: Targets all enemies on the field and encases them in a layer of rock.
Each target encased in rock will be pierced with one hundred small spikes for Salem's current maximum health.
Attack 2: Each target encased in rock with less than 5% health will be crushed under the pressure while every other target will take 1/4 of Salem's maximum health.
Max damage dealt is 125% of Salem's maximum health to 2 people*level, capping at 10.


Last edited by Salem on Mon Apr 05, 2010 8:59 am; edited 1 time in total
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Admin Aftermath
Administrator
Administrator
Admin Aftermath


Posts : 160
Experience : 34631
Join date : 2010-03-20

Character sheet
HP:
Rock Tomb Left_bar_bleue12000/12000Rock Tomb Empty_bar_bleue  (12000/12000)
MP:
Rock Tomb Left_bar_bleue1500/1500Rock Tomb Empty_bar_bleue  (1500/1500)
Level:
Rock Tomb Left_bar_bleue50/50Rock Tomb Empty_bar_bleue  (50/50)

Rock Tomb Empty
PostSubject: Re: Rock Tomb   Rock Tomb I_icon_minitimeFri Apr 02, 2010 6:55 pm

NOT APPROVED.
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Salem

Salem


Posts : 22
Experience : 25680
Join date : 2010-04-01

Character sheet
HP:
Rock Tomb Left_bar_bleue2200/2200Rock Tomb Empty_bar_bleue  (2200/2200)
MP:
Rock Tomb Left_bar_bleue275/275Rock Tomb Empty_bar_bleue  (275/275)
Level:
Rock Tomb Left_bar_bleue1/1Rock Tomb Empty_bar_bleue  (1/1)

Rock Tomb Empty
PostSubject: Re: Rock Tomb   Rock Tomb I_icon_minitimeSat Apr 03, 2010 8:06 pm

Sigh
Look at this again now, please.
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Admin Aftermath
Administrator
Administrator
Admin Aftermath


Posts : 160
Experience : 34631
Join date : 2010-03-20

Character sheet
HP:
Rock Tomb Left_bar_bleue12000/12000Rock Tomb Empty_bar_bleue  (12000/12000)
MP:
Rock Tomb Left_bar_bleue1500/1500Rock Tomb Empty_bar_bleue  (1500/1500)
Level:
Rock Tomb Left_bar_bleue50/50Rock Tomb Empty_bar_bleue  (50/50)

Rock Tomb Empty
PostSubject: Re: Rock Tomb   Rock Tomb I_icon_minitimeMon Apr 05, 2010 3:31 am

Denied.

Too high of a damage output.
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Salem

Salem


Posts : 22
Experience : 25680
Join date : 2010-04-01

Character sheet
HP:
Rock Tomb Left_bar_bleue2200/2200Rock Tomb Empty_bar_bleue  (2200/2200)
MP:
Rock Tomb Left_bar_bleue275/275Rock Tomb Empty_bar_bleue  (275/275)
Level:
Rock Tomb Left_bar_bleue1/1Rock Tomb Empty_bar_bleue  (1/1)

Rock Tomb Empty
PostSubject: Re: Rock Tomb   Rock Tomb I_icon_minitimeMon Apr 05, 2010 8:59 am

Is it because the *level part?
I fixed that
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Admin Aftermath
Administrator
Administrator
Admin Aftermath


Posts : 160
Experience : 34631
Join date : 2010-03-20

Character sheet
HP:
Rock Tomb Left_bar_bleue12000/12000Rock Tomb Empty_bar_bleue  (12000/12000)
MP:
Rock Tomb Left_bar_bleue1500/1500Rock Tomb Empty_bar_bleue  (1500/1500)
Level:
Rock Tomb Left_bar_bleue50/50Rock Tomb Empty_bar_bleue  (50/50)

Rock Tomb Empty
PostSubject: Re: Rock Tomb   Rock Tomb I_icon_minitimeWed Apr 07, 2010 4:06 pm

~Approved
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Rock Tomb Empty
PostSubject: Re: Rock Tomb   Rock Tomb I_icon_minitime

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Rock Tomb
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