Common Abilities
All Paths:
Blaze Absorb - Absorb Fire Elemental Attacks (Heal the damage that would have been done)
Aqua Absorb - Absorb Water Elemental Attacks (Heal the damage that would have been done)
Shock Absorb - Absorb Thunder Elemental Attacks (Heal the damage that would have been done)
Gust Absorb - Absorb Wind Elemental Attacks (Heal the damage that would have been done)
Rock Absorb - Absorb Earth Elemental Attacks (Heal the damage that would have been done)
Frost Absorb - Absorb Ice Elemental Attacks (Heal the damage that would have been done)
Godhand - Absorb all Holy Elemental Attacks (Heal the damage that would have been done)
Sinner - Absorb all Dark Elemental Attacks (Heal the damage that would have been done)
Melee Path:
Inner Regen - heal 5% max HP at the end of every post
Autolife - roll a dice when you die: if even, revive with 25% max HP
Ranged Path:
Immunity - roll a dice whenever you'd be inflicted with a status effect, if odd - the status effect wears off instantly
Ammo Thrust - when using a ranged weapon, you can attack physically for 100% damage instead of 50%
Magic Path:
Inner Refresh - heal 10% max MP at the end of every post
Charge - when MP hits 0, wait 3 posts without attacking to recharge to full MP and 50% HP.
All Abilities below are unique to their creator.
Ragnarok
Valda Morana - The Chosen One
Eri Fenrir - Yggdrasil
Hecate Rosaleen - Witchcraft
Nievus - A.V.A.L.A.N.C.H.E.
Varia
Kai Hitaro - Paradox
Iskra Veen - Heartset
Sumati Urd - Hercules
Axis - Eternal Darkness
Sanctum
Luke Vander Vel'Den II - SOLDIER Honor
Jinzou Kitai - Shadowheart
Miles McKnight - Hunter
David Spencer - Fade Away
Shiri Arma - Lady Luck