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The Dreamer

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Posts : 16
Experience : 15785
Join date : 2010-04-19

Character sheet
HP:
2200/2200  (2200/2200)
MP:
275/275  (275/275)
Level:
1/1  (1/1)

PostSubject: Clairvoyance   Wed Apr 21, 2010 10:00 pm

Name: Clairvoyance
Element: Time
Cost: 30 MP + 5L
Inflict: Future Sight
Zone: Hits one friendly target, including self.
Effect: The Dreamer's eyes open wide, glowing an ethereal white as all possible futures are revealed to him. As each future becomes less and less apparent, as the decisions become fewer and fewer, The Dreamer (Or a target of his choice) Then guesses from his remaining choices, hoping he is right. However, there is one important caviat; attacks that are undodgeable cannot be dodged. Clairvoyance will only negate attacks that are conceivably dodged. It's not as if someone could avoid a nuclear blast with this attack. Roll a die: If 4-6, attack is dodged.


Last edited by The Dreamer on Wed Apr 21, 2010 10:30 pm; edited 1 time in total
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Admin Aftermath
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Posts : 160
Experience : 24846
Join date : 2010-03-20

Character sheet
HP:
12000/12000  (12000/12000)
MP:
1500/1500  (1500/1500)
Level:
50/50  (50/50)

PostSubject: Re: Clairvoyance   Wed Apr 21, 2010 10:24 pm

As I told you on your character creation, if you want a dodging skill, you have to base it off a dice roll.

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The Dreamer

avatar

Posts : 16
Experience : 15785
Join date : 2010-04-19

Character sheet
HP:
2200/2200  (2200/2200)
MP:
275/275  (275/275)
Level:
1/1  (1/1)

PostSubject: Re: Clairvoyance   Wed Apr 21, 2010 10:31 pm

Edited.
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Admin Aftermath
Administrator
Administrator
avatar

Posts : 160
Experience : 24846
Join date : 2010-03-20

Character sheet
HP:
12000/12000  (12000/12000)
MP:
1500/1500  (1500/1500)
Level:
50/50  (50/50)

PostSubject: Re: Clairvoyance   Wed Apr 21, 2010 10:34 pm

~Approved

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PM Kai Hitaro with Questions. And read my posts on your topic, they aren't always an approval.
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