| Character Group Caps | Fri Apr 02, 2010 6:59 pm by Admin Aftermath | To prevent any one group being stronger than either of the other two, there is a cap to joining them.
Heroes | Varia | Villains | 5/10 | 4/10 | 5/10 |
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Character Abilities List | Tue Mar 30, 2010 11:54 pm by Admin Aftermath | Common Abilities
All Paths:
Blaze Absorb - Absorb Fire Elemental Attacks (Heal the damage that would have been done)
Aqua Absorb - Absorb Water Elemental Attacks (Heal the damage that would have been done)
Shock Absorb - Absorb Thunder Elemental Attacks (Heal the damage that would have been done)
Gust Absorb - Absorb Wind Elemental Attacks (Heal the damage that would have been done)
Rock Absorb …
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Level System + HP/MP LIMITS | Tue Mar 30, 2010 8:58 pm by Admin Aftermath | Health/HP/LP - whatever you want to call it
- Code:
-
2000 +200L
- Spoiler:
2200HP @ Level 1
12000HP @ level 50
Mana/MP/SP - whatever you want to call it
- Code:
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250+25L
- Spoiler:
275MP @ Level 1
1500MP @ level 50
Level 1-10
100exp per level
Level 11-50
200exp per
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Status Effects | Tue Mar 30, 2010 7:48 pm by Admin Aftermath | Paralyzed:
While Inflicted with Paralyzation Status, you have to roll a dice to move - if even, you succeed, if odd you can't.
Burned:
While Burned, the user takes damage whenever they move.
Frozen:
While Frozen, the user has to roll 2 dice, if 7 they escape, if not they stay frozen. While frozen, you take double damage from fire, but if you get hit by fire you unfreeze.
Poisoned:
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Character Elements | Tue Mar 23, 2010 7:43 pm by Admin Aftermath | Basic Elements:Fire: The power of fire and heat, scorch your enemies to cinders! {Weak to Water, Strong against Ice} Ice: The power of blizzards, freeze your enemies solid! {Weak to Fire, Strong against Earth} Earth: The power of ground, shake your opponents and make them unsteady! {Weak to Ice, Strong against Wind} Wind: The power of wind, blow your enemies away! {Weak to Earth, Strong against …
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Character Classes | Tue Mar 23, 2010 2:21 pm by Admin Aftermath | PupilPupils are the basic magic class, learning buff spells and fighting with magic wands. These wands, unlike other magic weapons, can’t have imbued spells in them. Pupils wield D-Rank Armor.
Weapons: Wands
Armor: C-Rank
Magic: Buff Spells
Skills: None
AcolyteThe white mages, Acolytes wield staves and D-Rank Armor, utilizing buffs and all white magic.
Weapons: Wands, Staves
Armor: C-Rank …
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